AN OLD SAN JUAN MYSTERY

The Crown called him a pirate. The city remembers another story.

Follow six real landmarks, uncover the witnesses' secrets, and decide what happened in The Governor's Lie.

“The Crown called him a pirate. Six landmarks hold another side of the story.”

A short taste of the game · Fictional character
One private crew pass · up to six participants · play on your smartphone.
Meet Captain Tomás Vega

Hear his side of the story before you judge.

Fictional character · Optional 60-second introduction

Read the transcript

“Ahoy, crew, and welcome to Old San Juan. I am Captain Tomás Vega-El Pirata, if you believe the governor. The Crown says I stole royal treasure. The stones of this city remember otherwise. Six landmarks hold six witness marks. Follow the compass, examine what remains, and decide whether a law can be called just when it leaves a city to suffer. Keep to public paths, watch the streets beneath your boots, and trust no official story until the evidence has spoken. When your crew is ready, enter your name and begin.”

How It Works

Your Voyage in Three Movements

Start on Your Phone

Open the game in your browser, name your crew, and follow Captain Vega into the mystery of Old San Juan.

Walk & Solve Clues

Follow the compass to six real landmark exteriors, examine each witness mark, and learn the genuine history behind the stones.

Reach the Final Judgment

Weigh every account against the official story, then deliver your verdict: was Tomás Vega truly El Pirata?

The Scavenger Hunt Structure

Three Steps to Solve The Mystery

Step 01

Begin the Story on Your Phone

Open the interactive web application on your smartphone. Enter your crew's name, open the Corsair's Compass, and step into the unfolding mystery.

Step 02

Follow Clues to Six Real Landmarks

Explore real historic public sites across Old San Juan. Observe their physical exteriors, read genuine historical notes, and collect witness marks.

Step 03

Piece Together Evidence & Deliver Your Verdict

Weigh conflicting accounts of storms, shortages, power, and human survival. Decide whose account you trust and judge the official story.

Captain Tomás Vega illustrated character card
YOUR FIRST WITNESSFictional
Your First Witness

Captain Tomás Vega

El Pirata · The accused

Captain Tomás Vega grew up near San Juan’s harbor, where he learned the language of sailors and the workings of ships. The Crown calls him El Pirata and says he stole royal treasure. The people who knew him tell a more complicated story. Follow their witness marks through Old San Juan and decide whose account you trust.

Story Teaser

“The Crown says I stole royal treasure. The stones of this city remember otherwise.”

Meet the Captain in the GameFictional character · The game offers an optional spoken introduction
Witnesses & Figures in the Mystery

Whose Account Do You Trust?

Storms, shortages, power, and the needs of ordinary people form the backdrop of The Governor's Lie. Each fictional figure offers an intriguing perspective on what transpired.

Inés Rivera
Fictional

Inés Rivera

The Apothecary

Treats sailors, families, and soldiers alike without asking which flag they follow. She distrusts official inventories and keeps her own marks.

Secret: Unlocked In-GameWaypoint Mark
Governor Alonso Varela
Fictional

Governor Alonso Varela

Servant of the Crown

A polished Crown administrator arrived to enforce order after storms and shortages. His official proclamations drive the theft accusation against Tomás.

Secret: Unlocked In-GameWaypoint Mark
Sergeant Rafael Córdova
Fictional

Sergeant Rafael Córdova

Keeper of the Gate

A garrison guard raised in the city who knows every rotation and tide. When hungry families gather outside the walls, his sense of duty is put to the test.

Secret: Unlocked In-GameWaypoint Mark
Marisol de la Cruz
Fictional

Marisol de la Cruz

The Metalworker

A free Black master metalworker skilled in forge craft and precision engraving, fashioning ship fittings and repairs for people overlooked by official ledgers.

Secret: Unlocked In-GameWaypoint Mark
Fictional Characters · Real HeritageAll characters, witness testimonies, and mystery secrets are fictional creations for the game. Unlockable secrets and the final verdict remain for guests to discover during gameplay.
The Six Game Waypoints (In Route Order)

Real Old San Juan Landmarks

Follow clues to these six public landmark exteriors across the historic walled city. Distinguish documented history and local tradition from the game's fictional mystery.

Capilla del Santo Cristo de la Salud
Waypoint #1

Capilla del Santo Cristo de la Salud

The Chapel at the Edge

Authentic History & Context

Built at the southern cliff-edge of Calle del Cristo, this landmark chapel is linked in local tradition to the 1753 San Juan Bautista horse race festivities. Local legend tells of a young rider who plummeted over the precipice, prompting prayers and gratitude.

Historical Separation

Local tradition and 18th-century landmark. In the game fiction, it introduces the apothecary's compassionate community presence.

Catedral Basílica Menor de San Juan Bautista
Waypoint #2

Catedral Basílica Menor de San Juan Bautista

The Oldest Cathedral

Authentic History & Context

Founded in 1521, it is the oldest cathedral in the United States territory. Rebuilt in stone after 16th-century hurricanes, it houses the tomb of first governor Juan Ponce de León.

Historical Separation

Documented 16th-century ecclesiastical landmark. In the mystery, players examine its public exterior for a witness mark.

Puerta de San Juan
Waypoint #3

Puerta de San Juan

The Gate of the Sea

Authentic History & Context

Built around 1635, this ceremonial red gate was the main maritime entrance to the walled city from the bay, where arriving governors and clergy were solemnly welcomed.

Historical Separation

17th-century fortification gate. In the fictional mystery, players explore whether the gate served to welcome or confine.

Plazuela de la Rogativa
Waypoint #4

Plazuela de la Rogativa

The Silent Procession

Authentic History & Context

Features Lindsay Daen's 1971 bronze sculpture commemorating the famous 1797 rogativa: a night-time religious procession of women carrying torches that led British invaders under Abercromby to mistake them for military reinforcements.

Historical Separation

A 20th-century bronze sculpture commemorating an 18th-century event. Fictional characters are not contemporary with this modern monument.

Fuente Raíces, Paseo de la Princesa
Waypoint #5

Fuente Raíces, Paseo de la Princesa

The Fountain of Roots

Authentic History & Context

Sculpted by Luis Sanguino and inaugurated in 1992 for the quincentennial, this dramatic bronze fountain along Paseo de la Princesa celebrates the Taíno, African, and European cultural roots of the Puerto Rican people.

Historical Separation

A late-20th-century cultural monument. Used in this modern-day scavenger hunt to highlight shared heritage, distinct from early colonial events.

Antigua Prisión La Princesa
Waypoint #6

Antigua Prisión La Princesa

The Prison That Wore a Crown

Authentic History & Context

Despite its graceful, royal-sounding name drawn from the adjoining promenade, this structure was built in 1837 as the city's prison. Restored for civic use, it later housed the Puerto Rico Tourism Company.

Historical Separation

A 19th-century penal institution. In the game fiction, this final public waypoint invites players to weigh the Crown's law against justice and deliver their verdict.

El Pirata compass

The Crown called him a pirate. Six landmarks hold another side of the story.

One private crew pass gives up to six participants access to the full mystery. Gather your crew, open the Corsair's Compass on your smartphone, and decide what happened in The Governor's Lie.